25.02.17SeriesDevelopment Story / Jun Mincho Development Story JunMaru Mincho Development Story 2: “Details of Strokes” The kanji creation of JunMaru Mincho started from a sketch. Looking back and reviewing the sketch drawn quite a while ago, I notice many things, but the shape is significantly different. Kan…
25.02.10SeriesJapanese Type Design / Japanese Yakumono (Punctuation Marks and Symbols) Japanese Yakumono (Punctuation Marks and Symbols) 02: “Macron and Iteration Mark” Here, we discuss the macron and iteration mark. Although the macron (“ー”) looks like a simple straight line, it must be designed in accordance with each font. As there are differences in cre…
25.02.03SeriesType Engineering / Introduction to Bézier Curve Introduction to Bézier Curve 01: “What is a Bézier Curve?” A Bézier curve is a mathematical technique often used when rendering straight lines and curves in computer graphics. The Bézier curve is also used in font creation and rendering actual fonts…